Hi, i'm hoven, a passionate full-time environment artist on Roblox specializing in a variety of genre's on the platform. I am experienced in both solo and studio team development and I am open to small, long-term commission's and full-time development positions, with the ability to sign NDA, ICA and other legal documentation if needed. Game-ready asset creation, optimized and visually appealing environments is a guarantee, along with professional communication, guidance and work hours to ensure your project is actively being worked on! Majority of my gallery consists of showcase-levelled environments, meaning optimization is a non-factor and is to just show my visual potential. For professional environments made for clients and studios, please check out the professional tab.WORK HOURS:Monday - Friday 3:00PM EST - 11:00PM EST
Saturday - Sunday 3:00PM EST - 7:00PM EST

HOURS MAY VARY. WORK HOURS LAST UPDATED MAY 24TH 2026.

Lars Homestead Showcase

A showcase I made back in December 2025. I made this showcase for my love with the less futuristic more gritty, primitive style of star-wars architecture present within Tatooine.

Maintenance Area Demo

A demo I made in April 2026. I made this a demo for a much bigger project for a commission. I was tasked with working on the concept art-style for the facility part of the game. The maintenance sector part is just a small part of the much bigger facility coming in the official game. I may expand on this in the future for fun even though this art direction task has been completed.

METAMETHOD

3D GENERALIST | JULY 2022 - DECEMBER 2025


I worked at MetaMethod, the studio behind SCP: Roleplay, Site-006 Roleplay and Glacier as a 3D Generalist under my previous alias reclare7. I was assigned to work on environments for these games as well as scrapped/unannounced projects during my 3 years here. Upon joining in 2022, just a little over a year since I started becoming a roblox developer, I was in charge with building, 3D asset creation, and terrain design. These also include but not limited to multiple revamps between multiple titles in the course of those 3 years. This was my first approach into the mainstream development cycle on the platform. I worked alongside multiple high end programmers, 3D modelers and 3D Generalists for updates which has contributed to the skill I have today. As of January 2026, I've since rebranded to hovenx9 to start a new era of creation on the platform.


SCP: ROLEPLAY

SCP: Roleplay | Revamp Update

ASSETS AND BUILDING IN COLLABORATION WITH EXECUTIVEFUNDS


SCP: ROLEPLAY x The Hunt Event

SCP: Roleplay | The Hunt Event

GLACIER

Glacier Rebirth Map Trailer

ASSETS AND BUILDING IN COLLABORATION WITH ENTROPICLOCALITY & ARKBLOCKS77


SITE-006 ROLEPLAY

Site-006 Uprising Update

ASSETS AND BUILDING IN COLLABORATION WITH ENTROPICLOCALITY & ARKBLOCKS77

490,000,000+ VISITS

CONX STUDIOS

ENVIRONMENT ARTIST | APRIL 2026 - PRESENT


I currently work at ConX Studios, the studio behind games such as Facility Roleplay and their upcoming title Warfare RTS as an Environment Artist. I am currently assigned to an unannounced project in the works as the Lead Environment Artist. I am in charge with with environment design, 3D asset creation, building, and terrain designing aspect of development. The project is expected to release summer of 2026.


UNANNOUNCED PROJECT

16,000,000+ VISITS

NEW VIDEO

MAKING SOCIAL MEDIA PART OF MY WORKFLOW

By HOVENX9

Since January 2026 I've wanted to expand my skill in the field of Roblox development, but also expanding my outreach. Being a relatively reserved developer means it's hard to make the right connections, reach more of an audience that appreciates the work you put into your passion, and even your maximum potential in your profession due to staying in your comfort zone.For a while now I've wanted to do simple yet fun edits of some of my favorite environments I've made and make them in a little series where each environment I develop has a meaning to not just me but for viewer watching. Immersion is such a fascinating thing and to experience that in just simple short form videos with just a Roblox character being involved in the background even if it's just subtle does make a huge difference.As of June 2026 I have now started incorporating video content into my workflow. These videos will usually release after a new series of build's are done or if I want to make an edit based on real-life events but within my creations. An upcoming liminal and dream-core environment album is expected to release in the next few months and will likely be my next social media video, stay tuned!

UPLOADED JUNE 3RD, 2026 4:30PM EST

LATEST NEWS

ENLIGHTEN OUT NOW!

COMMISSION PRICING & PAYMENT


I believe every commission is unique in the sense that I should never have pre-determined based rates for them. As such, commission pricing is discussed on a per-client bases privately. I trust clients make appropriate pricing proposals depending on what services they are requesting from me and based on my quality of work showcased in my gallery. Rates start at a absolute minimum of:

80,000+ ROBUX or 300+ USD per commission


Per-task payment for commissions is my preferred method of payment. It ensures active development and security for both parties. If payment is paid via robux, tax must be covered as well if not via group fundsIf you are looking to hire me as a full-time developer, please message me via Discord with a proposal including all essential information!When contacting me please get straight to the point with all essential information such as what the commission is on, timeframe if needed and payment. I do not respond to vague messages.

Last updated on May 28th, 2026.

TERMS OF SERVICE


  • ADDITIONAL CHARGES - I have the right to charge the client extra if changes and additions are recommended beyond the original assignment. This does not apply to bug related fixes.

  • RIGHT TO CANCEL - I have the right to cancel a commission at any time for any valid reason. If both parties agree with said cancellation, the client will receive a full refund of the amount they've already spent on the commission. Refunds are not granted if a client cancels suddenly and/or without valid reasoning.

  • CLAIM & REDISTRIBUTION - Client's acknowledge and agree that any work produced for their project does not give them the right to resell/redistribute my assets for a profit or claim my work as their own. Exceptions for ownership of assets under a specific brand and/or game are applied if legally proceeded with proper documentation in the contract and is signed by me.

Last updated on May 24th, 2026.